Into the Breach – Switch Review

First and foremost, Into the Breach is a Kaiju game.
Piloting giant mechs, you must fight equally huge monsters erupting from the ground.
People gather around the windows to watch the fight, as in a Ultraman episode. You can punch and shove the creatures into the buildings if necessary to inflict them a deadly wound, although it is not recommended.


In order to win the war against the Vek, you need to fight your way through a series of chessboard battles, using a squad of mechs of different abilities. Always outnumbered, you need to find a way to minimise damage and manipulate the odds of surviving. There are several ways to do it: you end your turn placing your unit over a enemy spawn, preventing it to emerge, but damaging your mech in the process. Or you can choose to push an enemy unit into a building to inflict additional damage, but risking to damage the power grid that keeps everything together. Run out of power grid, and the timeline is lost. Another way is to force enemy into attacking each other, but it is tricky to achieve without suffering collateral damage.

Battles are all about tactics: each turn you can see in advance where the enemy will attack and where it will spawn, in order to plan carefully every move. Attacks also have a predetermined outcome, with a fixed damage, so no lucky rolls or grief involved. You can still modify the outcome by pushing/pulling units, using smoke bombs to cancel enemy attacks, and a variety of tactics that make the gameplay deep.
It’s a game of damage control, where you are often called to sacrifice something (a unit, civilian lives, a pilot) in order to live another day. A small mistake may not be instantly fatal, but might have strong repercussion later in the campaign.


Randomness is kept where it works its best: enemy spawns, maps and loots, making every game unique.
Into the breach has an incredible replay value, beating the game is very possible in a matter of ours, but you will then want to unlock pilots, new squads with totally different attacks, approach maps in a different order, and so on.
A truly infinite game, polished and different from the usual tactical game.

+ deep, calculate but still unpredictable at times gameplay that always keep on your toes
+ Infinite longevity and replay value.
+ Gameplay perfectly matches the atmosphere of a Kaju-inspired game.


Watch me play and fail here

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